GameCards

Snorlax No Guard / Mega Hawlucha Trick Room

DoublesRegulation Set M-A

Synergy

Mega Hawlucha uses Entrainment to pass No Guard to Snorlax, enabling Fissure to land 100% of the time against grounded targets. Sinistcha and Slowking provide Trick Room support and healing, while Incineroar supplies Intimidate, Fake Out, and Parting Shot to keep Snorlax alive. Hisuian Zoroark rounds out the team with Illusion-based disruption, burns, and Snarl to soften special attackers.

Win Conditions

Get Mega Hawlucha + Snorlax on field, use Entrainment to give Snorlax No Guard, then spam Fissure for guaranteed one-hit KOs on grounded foes. Use Smack Down to ground flying types before KOing them with Fissure.

Lead Options

Hawlucha + Snorlax, Incineroar + Snorlax

Threats

Flying-type leads that prevent Fissure, Focus Sash holders that survive Fissure (learned in-game), encore/disable users that lock Snorlax out of its moves, and high-power physical attackers that can KO Snorlax before the combo is established.

Team Export
Mega Hawlucha @ Hawluchanite
Ability: Limber
Jolly Nature
Level: 50
EVs: 32 HP / 2 Atk / 32 Spe
- Entrainment
- Cross Chop
- Dual Wingbeat
- Detect

Incineroar @ Chople Berry
Ability: Intimidate
Calm Nature
Level: 50
EVs: 32 HP / 12 Def / 22 SpD
- Fake Out
- Snarl
- Parting Shot
- Will-O-Wisp

Sinistcha @ Focus Sash
Ability: Hospitality
Relaxed Nature
Level: 50
EVs: 31 HP / 32 Def / 3 SpD
- Matcha Gotcha
- Trick Room
- Rage Powder
- Life Dew

Snorlax @ Leftovers
Ability: Thick Fat
Relaxed Nature
Level: 50
EVs: 22 HP / 32 Def / 12 SpD
- Fissure
- Smack Down
- Stockpile
- Protect

Slowking @ Colbur Berry
Ability: Regenerator
Sassy Nature
Level: 50
EVs: 31 HP / 5 Def / 30 SpD
- Psychic
- Yawn
- Trick Room
- Heal Pulse

Zoroark (Hisui) @ Sitrus Berry
Ability: Illusion
Timid Nature
Level: 50
EVs: 32 HP / 1 Def / 1 SpD / 32 Spe
- Psychic
- Snarl
- Foul Play
- Will-O-Wisp