GameCards
Regulation Set M-A

Zoroark (Hisui)

Disruption

normalghost
doubles
ABILITY: ILLUSION
specialPsychic
specialSnarl
physicalFoul Play
statusWill-O-Wisp

NATURE: Timid

HP
32
ATK
0
DEF
1
SpA
0
SpD
1
SPE
32
Zoroark (Hisui)normalghostdoubles
Team RoleDisruption
Build Notes

Hisuian Zoroark fills a niche disruption role, using Illusion to disguise itself as the last Pokemon in the party and bait opponents into suboptimal targeting. Timid nature and 32 Spe SP allow it to outspeed a wide portion of the field outside Trick Room. Sitrus Berry grants immediate self-sustain upon taking damage. Snarl layers on the team's existing special attack reduction, while Will-O-Wisp spreads burns to further soften physical attackers. Foul Play punishes heavily Attack-invested targets and Psychic provides coverage. The presenter noted Zoroark was largely unused across the three games shown, classifying it as a niche slot.

Team
Mega Hawlucha
Incineroar
Sinistcha
Snorlax
Slowking
Zoroark (Hisui)

Snorlax No Guard / Mega Hawlucha Trick Room

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Mega Hawlucha uses Entrainment to pass No Guard to Snorlax, enabling Fissure to land 100% of the time against grounded targets. Sinistcha and…

Build Data
Ability
Illusion
Nature
Timid
Item
Sitrus Berry
Stat Points
HP
32
Attack
0
Defense
1
Sp. Atk
0
Sp. Def
1
Speed
32
Moves
Psychic
Snarl
Foul Play
Will-O-Wisp
Export
Zoroark (Hisui) @ Sitrus Berry
Ability: Illusion
Timid Nature
Level: 50
EVs: 32 HP / 1 Def / 1 SpD / 32 Spe
- Psychic
- Snarl
- Foul Play
- Will-O-Wisp