GameCards

Mega Scolipede / Mega Raichu Bulky Offense

DoublesRegulation Set M-B

Synergy

Fake Out support from Weavile and Raichu buys the setup turns Mega Scolipede and Ceruledge need for Swords Dance and Bulk Up, while Milotic punishes Intimidate leads with Competitive and Sinistcha keeps the team topped off with Hospitality, Life Dew, and Rage Powder redirection.

Win Conditions

Chip down Intimidate leads with Milotic's Competitive-boosted Muddy Water while Weavile or Raichu's Fake Out opens a turn for Mega Scolipede or Ceruledge to stack Swords Dance or Bulk Up, then clean up with boosted Leech Life, Poison Jab, or Bitter Blade.

Lead Options

Raichu + Weavile, Scolipede + Weavile, Milotic + Weavile

Threats

Repeated Intimidate resets that knock Scolipede and Ceruledge's Attack back down before they can sweep, Trick Room teams that flip the speed control plan, and strong special attackers that punish Milotic and Sinistcha's shared low Speed.

Team Export
Mega Scolipede @ Scolipite
Ability: Speed Boost
Jolly Nature
Level: 50
EVs: 32 HP / 6 Atk / 28 Spe
- Leech Life
- Poison Jab
- Swords Dance
- Protect

Mega Raichu Y @ Raichunite Y
Ability: Lightning Rod
Timid Nature
Level: 50
EVs: 32 HP / 10 Def / 24 Spe
- Zap Cannon
- Focus Blast
- Protect
- Fake Out

Sinistcha @ Kasib Berry
Ability: Hospitality
Relaxed Nature
Level: 50
EVs: 32 HP / 4 Def / 30 SpD
- Matcha Gotcha
- Life Dew
- Protect
- Rage Powder

Weavile @ Focus Sash
Ability: Pickpocket
Jolly Nature
Level: 50
EVs: 3 HP / 32 Atk / 31 Spe
- Knock Off
- Triple Axel
- Low Kick
- Fake Out

Ceruledge @ Colbur Berry
Ability: Flash Fire
Adamant Nature
Level: 50
EVs: 32 HP / 25 Atk / 9 Def
- Bitter Blade
- Shadow Sneak
- Protect
- Bulk Up

Milotic @ Leftovers
Ability: Competitive
Calm Nature
Level: 50
EVs: 31 HP / 14 Def / 5 SpD / 16 Spe
- Muddy Water
- Coil
- Protect
- Hypnosis

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