GameCards
Regulation Set M-B

Milotic

Intimidate Answer

water
doubles
ABILITY: COMPETITIVE
specialMuddy Water
statusCoil
statusProtect
statusHypnosis

NATURE: Calm

HP
31
ATK
0
DEF
14
SpA
0
SpD
5
SPE
16
Miloticwaterdoubles
Team RoleIntimidate Answer
Build Notes

Milotic answers Intimidate spam directly: every Attack drop from an opposing Intimidate triggers Competitive and spikes its Special Attack, turning Muddy Water into a real threat instead of chip damage. Coil stacks accuracy and physical bulk so Hypnosis lands more reliably and Milotic can shrug off physical pressure, while Calm nature and a spread across HP, Defense, Special Defense, and Speed keeps it balanced enough to function as a bulky pivot. Leftovers extends its longevity through long games. On this team it is the direct answer to the Intimidate leads that repeatedly knocked Scolipede and Ceruledge down.

Team
Mega Scolipede
Mega Raichu Y
Sinistcha
Weavile
Ceruledge
Milotic

Mega Scolipede / Mega Raichu Bulky Offense

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Fake Out support from Weavile and Raichu buys the setup turns Mega Scolipede and Ceruledge need for Swords Dance and Bulk Up, while Milotic punishes…

Build Data
Ability
Competitive
Nature
Calm
Item
Leftovers
Stat Points
HP
31
Attack
0
Defense
14
Sp. Atk
0
Sp. Def
5
Speed
16
Moves
Muddy Water
Coil
Protect
Hypnosis
Export
Milotic @ Leftovers
Ability: Competitive
Calm Nature
Level: 50
EVs: 31 HP / 14 Def / 5 SpD / 16 Spe
- Muddy Water
- Coil
- Protect
- Hypnosis

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