GameCards

Passimian/Starmie-Mega Huge Power Trick Room

DoublesRegulation Set M-A

Synergy

Mega Starmie's Huge Power ability transfers to Passimian via Receiver when Starmie faints, turning Passimian into a devastating physical attacker under Trick Room. The team runs four Trick Room setters (Starmie, Sinistcha, Hatterene, Oranguru) for redundancy, with Torkoal as a secondary sweeper and Oranguru's Psychic Terrain boosting Hatterene's Expanding Force.

Win Conditions

Lead Starmie + Passimian, pass Huge Power to Passimian via Receiver after Starmie faints (through Self-Destruct or being KO'd), then sweep under Trick Room with boosted Close Combat. Torkoal's Eruption in sun is a secondary win condition.

Lead Options

Starmie-Mega + Passimian, Sinistcha + Hatterene, Sinistcha + Starmie-Mega, Oranguru + Hatterene

Threats

Weather teams with Milotic that can outlast the TR window, Ghost-types that block Close Combat, Basculegion, and anything that can prevent Trick Room from going up.

Team Export
Passimian @ White Herb
Ability: Receiver
Brave Nature
Level: 50
EVs: 32 HP / 20 Atk / 14 SpD
- Close Combat
- Knock Off
- Feint
- Protect

Mega Starmie @ Starminite
Ability: Natural Cure
Adamant Nature
Level: 50
EVs: 23 HP / 32 Atk / 11 Spe
- Liquidation
- Flip Turn
- Self-Destruct
- Trick Room

Sinistcha @ Sitrus Berry
Ability: Hospitality
Sassy Nature
Level: 50
EVs: 32 HP / 10 Def / 24 SpD
- Matcha Gotcha
- Life Dew
- Rage Powder
- Trick Room

Hatterene @ Focus Sash
Ability: Magic Bounce
Quiet Nature
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
- Dazzling Gleam
- Expanding Force
- Trick Room
- Protect

Torkoal @ Charcoal
Ability: Drought
Quiet Nature
Level: 50
EVs: 32 HP / 32 SpA / 2 SpD
- Eruption
- Weather Ball
- Earth Power
- Protect

Oranguru @ Colbur Berry
Ability: Telepathy
Relaxed Nature
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
- Foul Play
- Instruct
- Psychic Terrain
- Trick Room