GameCards
Regulation Set M-A

Passimian

Physical Attacker

fighting
doubles
ABILITY: RECEIVER
physicalClose Combat
physicalKnock Off
physicalFeint
statusProtect

NATURE: Brave

HP
32
ATK
20
DEF
0
SpA
0
SpD
14
SPE
0
Passimianfightingdoubles
Team RolePhysical Attacker
Build Notes

Passimian is the central win condition, using Receiver to inherit Huge Power from Mega Starmie when it faints. Brave nature with 0 Speed EVs maximizes its attack and makes it move last in reverse speed, ideal under Trick Room. The White Herb negates the Defense drop from Close Combat, keeping Passimian alive longer. Feint lets it break through Protect users aggressively under TR. Knock Off handles Ghost-types that would otherwise wall its Fighting coverage.

Team
Passimian
Mega Starmie
Sinistcha
Hatterene
Torkoal
Oranguru

Passimian/Starmie-Mega Huge Power Trick Room

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Mega Starmie's Huge Power ability transfers to Passimian via Receiver when Starmie faints, turning Passimian into a devastating physical attacker…

Build Data
Ability
Receiver
Nature
Brave
Item
White Herb
Stat Points
HP
32
Attack
20
Defense
0
Sp. Atk
0
Sp. Def
14
Speed
0
Moves
Close Combat
Knock Off
Feint
Protect
Export
Passimian @ White Herb
Ability: Receiver
Brave Nature
Level: 50
EVs: 32 HP / 20 Atk / 14 SpD
- Close Combat
- Knock Off
- Feint
- Protect