GameCards
Regulation Set M-A

Oranguru

Trick Room Setter

normalpsychic
doubles
ABILITY: TELEPATHY
physicalFoul Play
statusInstruct
statusPsychic Terrain
statusTrick Room

NATURE: Relaxed

HP
32
ATK
0
DEF
32
SpA
0
SpD
2
SPE
0
Orangurunormalpsychicdoubles
Team RoleTrick Room Setter
Build Notes

Oranguru is the fourth TR setter and support anchor, using max HP and max Def to address its weaker physical bulk on a team full of physical attackers in the format. Colbur Berry reduces Dark-type damage, protecting against Kingambit's moves and Counter Out Cleave. Telepathy prevents ally damage from Eruption and Expanding Force. Instruct copies the last used move, enabling double attacks under TR. Psychic Terrain blocks priority and powers up Hatterene's Expanding Force. Foul Play hits Ghost-types for Passimian.

Team
Passimian
Mega Starmie
Sinistcha
Hatterene
Torkoal
Oranguru

Passimian/Starmie-Mega Huge Power Trick Room

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Mega Starmie's Huge Power ability transfers to Passimian via Receiver when Starmie faints, turning Passimian into a devastating physical attacker…

Build Data
Ability
Telepathy
Nature
Relaxed
Item
Colbur Berry
Stat Points
HP
32
Attack
0
Defense
32
Sp. Atk
0
Sp. Def
2
Speed
0
Moves
Foul Play
Instruct
Psychic Terrain
Trick Room
Export
Oranguru @ Colbur Berry
Ability: Telepathy
Relaxed Nature
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
- Foul Play
- Instruct
- Psychic Terrain
- Trick Room