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Mega Garchomp/Sylveon Balance

DoublesRegulation Set M-B

Synergy

Aerodactyl's Tailwind and Wide Guard buy the team's two Mega Evolutions safe turns to attack, while Incineroar's Intimidate and Fake Out extend that protection against physical leads. Farigiraf sits in the back as a Trick Room backup when the matchup calls for slow instead of fast, and Sylveon cleans up whatever survives behind a Pixilate-boosted Hyper Voice.

Win Conditions

Tailwind from Aerodactyl into a physically overwhelming Mega Garchomp, or Intimidate and Fake Out support from Incineroar clearing a lane for Sylveon's Pixilate-boosted Hyper Voice and Hyper Beam to sweep the backline.

Lead Options

Aerodactyl + Garchomp, Aerodactyl + Sylveon

Threats

Rain cores built around Mega Swampert and Pelipper, which take away Aerodactyl's speed-control window and answer its Rock and Ground pressure. Wide Guard users like Gholdengo also blunt the team's spread Rock Slide and Earthquake damage.

Team Export
Mega Charizard Y @ Charizardite Y
Ability: Blaze
Modest Nature
Level: 50
EVs: 22 HP / 27 Def / 12 SpA / 5 Spe
- Heat Wave
- Solar Beam
- Blast Burn
- Protect

Aerodactyl @ Focus Sash
Ability: Unnerve
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Rock Slide
- Dual Wingbeat
- Wide Guard
- Tailwind

Farigiraf @ Sitrus Berry
Ability: Armor Tail
Sassy Nature
Level: 50
EVs: 20 HP / 16 Def / 30 SpD
- Psychic
- Thunderbolt
- Trick Room
- Roar

Incineroar @ Charcoal
Ability: Intimidate
Brave Nature
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
- Flare Blitz
- Darkest Lariat
- Fake Out
- Parting Shot

Mega Garchomp @ Garchompite
Ability: Rough Skin
Adamant Nature
Level: 50
EVs: 22 HP / 20 Atk / 24 Spe
- Dragon Claw
- Earthquake
- Stomping Tantrum
- Protect

Sylveon @ Fairy Feather
Ability: Pixilate
Modest Nature
Level: 50
EVs: 13 HP / 14 Def / 30 SpA / 9 Spe
- Hyper Voice
- Hyper Beam
- Quick Attack
- Detect

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