GameCards
Regulation Set M-B

Aerodactyl

Tailwind Setter

rockflying
doubles
ABILITY: UNNERVE
physicalRock Slide
physicalDual Wingbeat
statusWide Guard
statusTailwind

NATURE: Jolly

HP
2
ATK
32
DEF
0
SpA
0
SpD
0
SPE
32
Aerodactylrockflyingdoubles
Team RoleTailwind Setter
Build Notes

Aerodactyl is this team's dedicated speed control, setting Tailwind to let bulkier attackers like Mega Charizard and Mega Garchomp act first. Jolly nature with Speed and Attack both maxed keeps it fast enough to get Tailwind up before slower leads can interrupt it, and Focus Sash guarantees that turn even under spread damage on the lead. Wide Guard shields the whole team from double-target moves during that setup turn. Rock Slide and Dual Wingbeat give it independent offense once Tailwind is live, so it isn't a pure one-turn support piece. Unnerve denies Sitrus Berry activation from opponents during those early, critical turns.

Team
Mega Charizard Y
Aerodactyl
Farigiraf
Incineroar
Mega Garchomp
Sylveon

Mega Garchomp/Sylveon Balance

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Aerodactyl's Tailwind and Wide Guard buy the team's two Mega Evolutions safe turns to attack, while Incineroar's Intimidate and Fake Out extend that…

Build Data
Ability
Unnerve
Nature
Jolly
Item
Focus Sash
Stat Points
HP
2
Attack
32
Defense
0
Sp. Atk
0
Sp. Def
0
Speed
32
Moves
Rock Slide
Dual Wingbeat
Wide Guard
Tailwind
Export
Aerodactyl @ Focus Sash
Ability: Unnerve
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Rock Slide
- Dual Wingbeat
- Wide Guard
- Tailwind

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