GameCards

Mega Kangaskhan / Garchomp / Rotom-Heat Balance

DoublesRegulation Set M-A

Synergy

Mega Kangaskhan is the primary physical attacker, buffed by Alcremie's Decorate (+2 Atk/SpA) to replace the old Power-Up Punch buff. Garchomp provides spread damage with Earthquake and Rock Slide, protected from ice moves by Yache Berry. Rotom-Heat handles Froslass and flying/water threats with its Choice Scarf speed, while Milotic and Sinistcha round out the team with speed control, redirection, and consistent healing.

Win Conditions

Alcremie uses Decorate on Kangaskhan or Garchomp for a +2 attack boost, then the buffed attacker sweeps. Rotom-Heat with Choice Scarf handles fast threats and ice-types. Milotic's Icy Wind and Muddy Water slow opposing teams for Kangaskhan to clean up.

Lead Options

Alcremie + Kangaskhan-mega, Rotom-Heat + Garchomp, Rotom-Heat + Kangaskhan-mega

Threats

Bulky defensive teams that can outlast the Decorate setup window. Mega Dragonite with Multiscale. Archeludon with high defense and Tailwind support.

Team Export
Mega Kangaskhan @ Kangaskhanite
Ability: Parental Bond
Adamant Nature
Level: 50
EVs: 4 HP / 32 Atk / 30 Spe
- Protect
- Drain Punch
- Sucker Punch
- Double-Edge

Alcremie
Ability: Aroma Veil
Calm Nature
Level: 50
EVs: 32 HP / 2 Def / 32 SpD
- Decorate
- Helping Hand
- Encore
- Dazzling Gleam

Garchomp @ Yache Berry
Ability: Rough Skin
Jolly Nature
Level: 50
EVs: 20 HP / 32 Atk / 14 Spe
- Protect
- Dragon Claw
- Earthquake
- Rock Slide

Sinistcha @ Leftovers
Ability: Hospitality
Calm Nature
Level: 50
EVs: 32 HP / 2 Def / 32 SpD
- Rage Powder
- Matcha Gotcha
- Protect
- Life Dew

Rotom (Heat) @ Choice Scarf
Ability: Levitate
Timid Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Overheat
- Volt Switch
- Thunderbolt
- Shadow Ball

Milotic @ Leftovers
Ability: Competitive
Bold Nature
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
- Protect
- Draining Kiss
- Icy Wind
- Muddy Water