GameCards
Regulation Set M-A

Rotom (Heat)

Special Attacker / Mage

electricfire
doubles
ABILITY: LEVITATE
specialOverheat
specialVolt Switch
specialThunderbolt
specialShadow Ball

NATURE: Timid

HP
2
ATK
0
DEF
0
SpA
32
SpD
0
SPE
32
Rotom (Heat)electricfiredoubles
Team RoleSpecial Attacker / Mage
Build Notes

Rotom-Heat with Choice Scarf serves as the team's fast special attacker, outspeeding the meta and handling threats the physical core cannot. Overheat is the primary move for dealing with ice-types like Froslass and Abomasnow that threaten Garchomp. Volt Switch enables repositioning to bring in a better matchup. Thunderbolt covers flying and water types, while Shadow Ball handles ghost-types. Timid nature with max Speed ensures the Choice Scarf boost is maximised, and max Special Attack ensures Overheat KOs key targets.

Team
Mega Kangaskhan
Alcremie
Garchomp
Sinistcha
Rotom (Heat)
Milotic

Mega Kangaskhan / Garchomp / Rotom-Heat Balance

View →

Mega Kangaskhan is the primary physical attacker, buffed by Alcremie's Decorate (+2 Atk/SpA) to replace the old Power-Up Punch buff. Garchomp…

Build Data
Ability
Levitate
Nature
Timid
Item
Choice Scarf
Stat Points
HP
2
Attack
0
Defense
0
Sp. Atk
32
Sp. Def
0
Speed
32
Moves
Overheat
Volt Switch
Thunderbolt
Shadow Ball
Export
Rotom (Heat) @ Choice Scarf
Ability: Levitate
Timid Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Overheat
- Volt Switch
- Thunderbolt
- Shadow Ball