GameCards

Charizard/Staraptor Dual Mega Offense

DoublesRegulation Set M-B

Synergy

Mega Charizard's Sun and Whimsicott's Life Orb Moonblast and Grass Knot punish the Water and Ground answers that usually wall this core, while Mega Staraptor doesn't need Whimsicott's status support at all and can close games purely on stacked Defense boosts from Close Combat and Roost.

Win Conditions

Whimsicott and Glimmora punch early holes while Charizard's Sun powers through the mid-game, then Mega Staraptor cleans up once Close Combat and Roost have stacked enough Defense to tank hits and two-shot the rest of the opposing team.

Lead Options

Whimsicott + Glimmora, Whimsicott + Basculegion

Threats

Opponents typically expect a Whimsicott-enabled Staraptor running Charm or Fake Tears, but this set has neither, so the team's main risk is players misplaying around a threat that isn't actually there rather than a clear weakness the video calls out.

Team Export
Mega Staraptor @ Staraptite
Ability: Intimidate
Jolly Nature
Level: 50
EVs: 23 HP / 17 Atk / 26 Spe
- Dual Wingbeat
- Close Combat
- Roost
- Protect

Mega Charizard Y @ Charizardite Y
Ability: Blaze
Modest Nature
Level: 50
EVs: 16 HP / 18 Def / 11 SpA / 21 Spe
- Heat Wave
- Solar Beam
- Weather Ball
- Protect

Glimmora @ Focus Sash
Ability: Toxic Debris
Modest Nature
Level: 50
EVs: 1 HP / 1 Def / 32 SpA / 32 Spe
- Power Gem
- Sludge Bomb
- Earth Power
- Spiky Shield

Whimsicott @ Life Orb
Ability: Prankster
Modest Nature
Level: 50
EVs: 14 HP / 32 SpA / 20 Spe
- Moonblast
- Grass Knot
- Tailwind
- Protect

Basculegion @ Choice Scarf
Ability: Adaptability
Jolly Nature
Level: 50
EVs: 32 Atk / 2 Def / 32 Spe
- Wave Crash
- Last Respects
- Aqua Jet
- Flip Turn

Garchomp @ Sitrus Berry
Ability: Rough Skin
Adamant Nature
Level: 50
EVs: 32 HP / 12 Atk / 9 Def / 4 SpD / 9 Spe
- Earthquake
- Rock Slide
- Poison Jab
- Dragon Tail

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