GameCards

Standard Goodstuffs

DoublesRegulation Set M-A

Synergy

The classic VGC goodstuff core: Mega Garchomp + Incineroar forms the backbone with Intimidate + raw power. Dragapult and Kingambit provide additional offensive threats. Hatterene offers Trick Room option and Whimsicott offers Tailwind, giving the team flexible speed control.

Win Conditions

Incineroar + Garchomp lead applies immediate pressure with Fake Out + Earthquake. Kingambit can snowball with Supreme Overlord after teammates faint. Speed control via Tailwind or Trick Room adapts to the matchup.

Lead Options

Incineroar + Garchomp, Incineroar + Dragapult

Threats

Critical weakness to Ice. Teams that can handle Intimidate and threaten Mega Garchomp early.

Team Export
Mega Garchomp @ Garchompite
Ability: Sand Force
Jolly Nature
Level: 50
EVs: 32 Atk / 2 Def / 32 Spe
- Earthquake
- Dragon Claw
- Iron Head
- Protect

Incineroar @ Sitrus Berry
Ability: Intimidate
Careful Nature
Level: 50
EVs: 30 HP / 6 Atk / 3 Def / 16 SpD / 11 Spe
- Flare Blitz
- Will-O-Wisp
- Fake Out
- Parting Shot

Dragapult @ Roseli Berry
Ability: Clear Body
Jolly Nature
Level: 50
EVs: 32 Atk / 2 Def / 32 Spe
- Dragon Darts
- Phantom Force
- Sucker Punch
- Protect

Kingambit @ Black Glasses
Ability: Defiant
Adamant Nature
Level: 50
EVs: 30 HP / 32 Atk / 1 Def / 1 SpD / 2 Spe
- Kowtow Cleave
- Sucker Punch
- Swords Dance
- Protect

Hatterene @ Fairy Feather
Ability: Magic Bounce
Quiet Nature
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
- Protect
- Psychic
- Trick Room
- Dazzling Gleam

Whimsicott @ Focus Sash
Ability: Prankster
Timid Nature
Level: 50
EVs: 4 HP / 30 SpA / 32 Spe
- Tailwind
- Moonblast
- Encore
- Protect