GameCards
Regulation Set M-A

Mega Garchomp

Mega Chomp

dragonground
doubles
ABILITY: SAND FORCE
physicalEarthquake
physicalDragon Claw
physicalIron Head
statusProtect

NATURE: Jolly

HP
0
ATK
32
DEF
2
SpA
0
SpD
0
SPE
32
Mega Garchompdragongrounddoubles
Team RoleMega Chomp
Build Notes

Sand Force boosts Ground, Rock, and Steel moves by 30% in Sandstorm. Under incidental Sandstorm from opposing weather setters, Earthquake's damage increases significantly. Earthquake spreads Ground STAB against Steel, Poison, and Rock types. Dragon Claw provides single-target Dragon STAB for opposing Dragon threats. Iron Head covers Fairy and Ice types. Protect allows safe positioning during Fake Out turns. Jolly maxed Attack and Speed creates immediate high-pressure physical output as the team's primary damage dealer. Paired with Incineroar's Fake Out, Mega Garchomp gets a free Earthquake turn while the opposing lead is flinched. The foundational offensive sequence this team repeats across most game states.

Team
Incineroar
Mega Garchomp
Whimsicott
Dragapult
Mega Gardevoir
Palafin

Tailwind Offense

View →

Whimsicott sets Prankster Tailwind to give the team a speed advantage. Mega Garchomp and Dragapult are fast physical attackers. Incineroar provides…

Build Data
Ability
Sand Force
Nature
Jolly
Item
Garchompite
Stat Points
HP
0
Attack
32
Defense
2
Sp. Atk
0
Sp. Def
0
Speed
32
Moves
Earthquake
Dragon Claw
Iron Head
Protect
Export
Mega Garchomp @ Garchompite
Ability: Sand Force
Jolly Nature
Level: 50
EVs: 32 Atk / 2 Def / 32 Spe
- Earthquake
- Dragon Claw
- Iron Head
- Protect