Mega Garchomp
Mega Chomp
NATURE: Jolly
Sand Force boosts Ground, Rock, and Steel moves by 30% in Sandstorm. Under incidental Sandstorm from opposing weather setters, Earthquake's damage increases significantly. Earthquake spreads Ground STAB against Steel, Poison, and Rock types. Dragon Claw provides single-target Dragon STAB for opposing Dragon threats. Iron Head covers Fairy and Ice types. Protect allows safe positioning during Fake Out turns. Jolly maxed Attack and Speed creates immediate high-pressure physical output as the team's primary damage dealer. Paired with Incineroar's Fake Out, Mega Garchomp gets a free Earthquake turn while the opposing lead is flinched. The foundational offensive sequence this team repeats across most game states.
Mega Garchomp @ Garchompite Ability: Sand Force Jolly Nature Level: 50 EVs: 32 Atk / 2 Def / 32 Spe - Earthquake - Dragon Claw - Iron Head - Protect
