GameCards

Mega Charizard Y Sun Offense

DoublesRegulation Set M-A

Synergy

A fundamental offensive core using Mega Charizard Y to set Drought and enable Venusaur's Chlorophyll speed and sleep pressure. Choice Scarf Garchomp provides crucial speed control via Bulldoze to allow Charizard to outpace and overwhelm threats.

Win Conditions

Establishing Sun to maximize the damage of Charizard's Heat Wave and Incineroar's Flare Blitz, while using Venusaur to disrupt opponents with sleep.

Lead Options

Charizard + Venusaur, Garchomp + Charizard, Incineroar + Sneasler

Threats

Rain and Sand weather teams (mitigated by Rotom-Wash) and high-speed priority attackers.

Team Export
Mega Charizard Y @ Charizardite Y
Ability: Drought
Timid Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Heat Wave
- Solar Beam
- Weather Ball
- Protect

Venusaur @ Focus Sash
Ability: Chlorophyll
Modest Nature
Level: 50
EVs: 1 HP / 32 SpA / 1 SpD / 32 Spe
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Protect

Garchomp @ Choice Scarf
Ability: Rough Skin
Adamant Nature
Level: 50
EVs: 1 HP / 32 Atk / 1 Def / 32 Spe
- Earthquake
- Bulldoze
- Dragon Claw
- Rock Slide

Rotom (Wash) @ Leftovers
Ability: Levitate
Bold Nature
Level: 50
EVs: 32 HP / 11 Def / 16 SpA / 7 Spe
- Will-O-Wisp
- Thunderbolt
- Hydro Pump
- Protect

Sneasler @ White Herb
Ability: Unburden
Jolly Nature
Level: 50
EVs: 32 Atk / 1 Def / 1 SpD / 32 Spe
- Fake Out
- Close Combat
- Rock Tomb
- Dire Claw

Incineroar @ Sitrus Berry
Ability: Intimidate
Adamant Nature
Level: 50
EVs: 32 HP / 32 Atk / 2 Spe
- Fake Out
- Flare Blitz
- Parting Shot
- Darkest Lariat