GameCards
Regulation Set M-A

Rotom (Wash)

Bulky Pivot

electricwater
doubles
ABILITY: LEVITATE
statusWill-O-Wisp
specialThunderbolt
specialHydro Pump
statusProtect

NATURE: Bold

HP
32
ATK
0
DEF
11
SpA
16
SpD
0
SPE
7
Rotom (Wash)electricwaterdoubles
Team RoleBulky Pivot
Build Notes

Defensive Rotom-Wash serving as the team's answer to opposing Rain and Sand teams that would disrupt Sun. Levitate provides Ground immunity. Will-O-Wisp burns physical attackers threatening the Fire-focused team core. Thunderbolt and Hydro Pump provide offensive pressure against both weather archetypes. Leftovers generates passive recovery alongside bulk investment. The HP, Defense, and Special Attack EVs create a pivot that applies genuine damage while maintaining the durability needed to cycle Intimidate sequences from opposing Incineroar across multiple turns.

Team
Mega Charizard Y
Venusaur
Garchomp
Rotom (Wash)
Sneasler
Incineroar

Mega Charizard Y Sun Offense

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A fundamental offensive core using Mega Charizard Y to set Drought and enable Venusaur's Chlorophyll speed and sleep pressure. Choice Scarf Garchomp…

Build Data
Ability
Levitate
Nature
Bold
Item
Leftovers
Stat Points
HP
32
Attack
0
Defense
11
Sp. Atk
16
Sp. Def
0
Speed
7
Moves
Will-O-Wisp
Thunderbolt
Hydro Pump
Protect
Export
Rotom (Wash) @ Leftovers
Ability: Levitate
Bold Nature
Level: 50
EVs: 32 HP / 11 Def / 16 SpA / 7 Spe
- Will-O-Wisp
- Thunderbolt
- Hydro Pump
- Protect