GameCards

Charizard/Toxapex Sun Balance

DoublesRegulation Set M-B

Synergy

Charizard's Sun and a surprise Helping Hand set up one-hit knockouts for Life Orb Venusaur and Choice Scarf Garchomp, while Incineroar and Toxapex provide the Fake Out and stalling pressure that let those attackers in safely.

Win Conditions

Helping Hand from Charizard turns Venusaur and Garchomp's hits into knockouts; Toxapex's Infestation trapping and Toxic chip wear down the back line while the attackers close the game.

Lead Options

Garchomp + Charizard

Threats

Not detailed explicitly in the video. The plan leans on surprise value from Helping Hand and off-meta coverage like Ice Shard and Rock Tomb on Mamoswine rather than raw bulk, so it can lose tempo if opponents play around the first Helping Hand.

Team Export
Mega Charizard Y @ Charizardite Y
Ability: Blaze
Modest Nature
Level: 50
EVs: 28 HP / 27 Def / 11 SpA
- Heat Wave
- Weather Ball
- Helping Hand
- Protect

Venusaur @ Life Orb
Ability: Chlorophyll
Modest Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Leaf Storm
- Sludge Bomb
- Earth Power
- Protect

Mamoswine @ Focus Sash
Ability: Oblivious
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- High Horsepower
- Rock Tomb
- Ice Shard
- Protect

Garchomp @ Choice Scarf
Ability: Rough Skin
Adamant Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Dragon Claw
- Earthquake
- Rock Slide
- Stomping Tantrum

Incineroar @ Sitrus Berry
Ability: Intimidate
Impish Nature
Level: 50
EVs: 32 HP / 10 Def / 14 SpD / 10 Spe
- Flare Blitz
- Throat Chop
- Parting Shot
- Fake Out

Toxapex @ Leftovers
Ability: Regenerator
Bold Nature
Level: 50
EVs: 32 HP / 21 Def / 13 SpD
- Toxic
- Infestation
- Wide Guard
- Baneful Bunker

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