GameCards

Regionals Winner - Charizard-Y / Mega Floette Dual Mega Sun

1st Place

DoublesRegulation Set M-A

Synergy

Two independent win conditions force opponents into an impossible guessing game: a Drought sun core of Charizard-Y, Venusaur, and Garchomp dishes out immediate spread damage amplified by Chlorophyll speed, while the Calm Mind Floette mode uses Sinistcha's Hospitality healing and Rage Powder redirection to set up a Fairy Aura sweep. Incineroar threads both modes together with Intimidate drops, Fake Out pressure, and Parting Shot pivots that preserve offensive momentum and ease Floette setups. The combination was unique in the Indianapolis Regionals field, catching opponents unprepared for all three sub-cores simultaneously.

Win Conditions

Sun mode: Drought from Charizard-Y empowers Heat Wave and Venusaur's Chlorophyll speed, letting the team overwhelm opponents with spread damage before they can stabilize. Calm Mind mode: Floette accumulates Calm Mind boosts under Sinistcha's Rage Powder redirection and Hospitality healing, then OHKOs key threats like max-HP King Gambit with +1 Moonblast.

Lead Options

Venusaur + Garchomp, Incineroar + Floette-Mega, Charizard-Y + Venusaur, Garchomp + Venusaur (vs. opposing weather)

Threats

Lum Berry holders negate Sleep Powder; Prankster Taunt from Whimsicott or Sableye shuts down sleep and Calm Mind; Dual Wing Beat from Aerodactyl or Talon Flame bypasses Venusaur's Focus Sash; Draining Kiss + Sneezler cores can out-heal Floette's damage and threaten it directly; accuracy reliance on Sleep Powder, Heat Wave, and Rock Slide creates variance; choosing the wrong Mega against opposing dual-Mega teams is the single most common loss condition.

Team Export
Incineroar @ Sitrus Berry
Ability: Intimidate
Careful Nature
Level: 50
EVs: 32 HP / 8 Def / 10 SpD / 16 Spe
- Fake Out
- Flare Blitz
- Parting Shot
- Throat Chop

Sinistcha @ Kasib Berry
Ability: Hospitality
Relaxed Nature
Level: 50
EVs: 32 HP / 7 Def / 27 SpD
- Matcha Gotcha
- Rage Powder
- Trick Room
- Protect

Mega Floette @ Floettite
Ability: Fairy Aura
Modest Nature
Level: 50
EVs: 18 HP / 1 Def / 15 SpA / 32 Spe
- Moonblast
- Dazzling Gleam
- Calm Mind
- Protect

Garchomp @ Choice Scarf
Ability: Rough Skin
Adamant Nature
Level: 50
EVs: 4 HP / 30 Atk / 32 Spe
- Rock Slide
- Earthquake
- Dragon Claw
- Stomping Tantrum

Mega Charizard Y @ Charizardite Y
Ability: Drought
Modest Nature
Level: 50
EVs: 15 HP / 18 Def / 1 SpA / 32 Spe
- Heat Wave
- Solar Beam
- Weather Ball
- Protect

Venusaur @ Focus Sash
Ability: Chlorophyll
Timid Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Sludge Bomb
- Earth Power
- Sleep Powder
- Protect

Advertisement