GameCards
Regulation Set M-B

Talonflame

Speed Control

fireflying
doubles
Talonflame
ABILITY: GALE WINGS
statusTailwind
physicalAcrobatics
statusSunny Day
statusQuick Guard

NATURE: Jolly

HP
2
ATK
32
DEF
0
SpA
0
SpD
0
SPE
32
Talonflamefireflyingdoubles
Team RoleSpeed Control
Build Notes

Jolly Talonflame forgoes a held item entirely so Acrobatics hits at full power, and Gale Wings grants Flying-type priority as long as it stays undamaged. Tailwind is the team's primary speed control, letting frail attackers like Palafin and Jolteon outrun the format's faster threats. Quick Guard is the standout tech, blocking priority Fake Out, Sucker Punch and Aqua Jet in best-of-one play where a single blocked priority hit can decide the match. Sunny Day doubles as support for Typhlosion's Eruption and Jolteon's Weather Ball. Maxed Attack and Speed with minimal HP keep Talonflame threatening even after Gale Wings breaks.

Team
Palafin
Mega Raichu X
Typhlosion
Ninetales (Alola)
Jolteon
Talonflame

Mega Raichu X / Jolteon Electric Terrain

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Mega Raichu X sets Electric Terrain that doubles Rising Voltage for itself and Jolteon, while Ninetales-Alola's snow turns Jolteon's Weather Ball…

Build Data
Ability
Gale Wings
Nature
Jolly
Stat Points
HP
2
Attack
32
Defense
0
Sp. Atk
0
Sp. Def
0
Speed
32
Moves
Tailwind
Acrobatics
Sunny Day
Quick Guard
Export
Talonflame
Ability: Gale Wings
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Tailwind
- Acrobatics
- Sunny Day
- Quick Guard

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