GameCards
Regulation Set M-A

Sinistcha

Support Healer

grassghost
doubles
ABILITY: HOSPITALITY
specialMatcha Gotcha
specialShadow Ball
statusRage Powder
statusTrick Room

NATURE: Calm

HP
31
ATK
0
DEF
11
SpA
0
SpD
24
SPE
0
Sinistchagrassghostdoubles
Team RoleSupport Healer
Build Notes

Hospitality heals the active partner by 25% HP on switch-in. Sustaining Mega Starmie's HP for additional sweep turns without requiring a recovery move slot. Rage Powder redirects targeted attacks to Sinistcha, protecting Starmie during setup and Substitute turns. Trick Room provides emergency speed reversal when the team faces faster opposing threats. Matcha Gotcha heals Sinistcha while dealing damage. Shadow Ball provides Ghost and Psychic coverage. Calm maxed HP and Special Defense creates a genuine special wall. Leftovers provides passive recovery each turn. Hospitality ensures Starmie consistently has HP for Substitute layering. Patching the recoil and chip from sustained offense.

Team
Mega Starmie
Kingambit
Incineroar
Sylveon
Sneasler
Sinistcha

Mega Starmie Offense

View →

A high-pressure offensive team centered on Mega Starmie's Huge Power ability. Sneasler uses Coaching to further increase Starmie's physical attack…

Build Data
Ability
Hospitality
Nature
Calm
Item
Leftovers
Stat Points
HP
31
Attack
0
Defense
11
Sp. Atk
0
Sp. Def
24
Speed
0
Moves
Matcha Gotcha
Shadow Ball
Rage Powder
Trick Room
Export
Sinistcha @ Leftovers
Ability: Hospitality
Calm Nature
Level: 50
EVs: 31 HP / 11 Def / 24 SpD
- Matcha Gotcha
- Shadow Ball
- Rage Powder
- Trick Room