GameCards
Regulation Set M-B

Palafin

Late-Game Closer

water
doubles
ABILITY: ZERO TO HERO
physicalJet Punch
physicalWave Crash
physicalFlip Turn
statusProtect

NATURE: Adamant

HP
15
ATK
32
DEF
19
SpA
0
SpD
0
SPE
0
Palafinwaterdoubles
Team RoleLate-Game Closer
Build Notes

Palafin operates as the team's frailest lead but its most dangerous closer. Adamant with 15 HP, 32 Attack and 19 Defense lets it tank a hit before Flip Turn repositions the rest of the team, since its respectable base Speed means it rarely needs Speed investment to function. Mystic Water boosts Wave Crash, and once Zero to Hero triggers on the switch, Jet Punch and Wave Crash both hit hard enough to clean up weakened teams late game. Protect buys the extra turn needed to transform safely.

Team
Palafin
Mega Raichu X
Typhlosion
Ninetales (Alola)
Jolteon
Talonflame

Mega Raichu X / Jolteon Electric Terrain

View →

Mega Raichu X sets Electric Terrain that doubles Rising Voltage for itself and Jolteon, while Ninetales-Alola's snow turns Jolteon's Weather Ball…

Build Data
Ability
Zero to Hero
Nature
Adamant
Item
Mystic Water
Stat Points
HP
15
Attack
32
Defense
19
Sp. Atk
0
Sp. Def
0
Speed
0
Moves
Jet Punch
Wave Crash
Flip Turn
Protect
Export
Palafin @ Mystic Water
Ability: Zero to Hero
Adamant Nature
Level: 50
EVs: 15 HP / 32 Atk / 19 Def
- Jet Punch
- Wave Crash
- Flip Turn
- Protect

Advertisement