GameCards
Regulation Set M-A

Mudsdale

Physical Attacker

ground
doubles
ABILITY: INNER FOCUS
physicalHigh Horsepower
physicalClose Combat
physicalHeavy Slam
physicalRock Slide

NATURE: Brave

HP
32
ATK
32
DEF
0
SpA
0
SpD
2
SPE
0
Mudsdalegrounddoubles
Team RolePhysical Attacker
Build Notes

Inner Focus prevents flinching entirely. Fake Out cannot disrupt Mudsdale's turns under Trick Room, removing the primary tool teams use to delay slow attackers. Brave lowers Speed for maximum Trick Room priority. High Horsepower provides reliable Ground STAB. Close Combat covers Steel, Dark, and Rock types. Heavy Slam deals damage based on weight difference. Mudsdale's extreme weight makes it hit for maximum power against most opponents. Rock Slide spreads chip and flinch. Soft Sand amplifies Ground damage. Max HP and Attack creates a durable physical sweeper that cannot be stopped by flinch disruption under Trick Room.

Team
Mimikyu
Mudsdale
Incineroar
Primarina
Mega Drampa
Torkoal

Mega Drampa Trick Room

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A dedicated Trick Room composition featuring a unique 'Round' tech synergy between Mega Drampa and Primarina. The team relies on Mimikyu's Disguise…

Build Data
Ability
Inner Focus
Nature
Brave
Item
Soft Sand
Stat Points
HP
32
Attack
32
Defense
0
Sp. Atk
0
Sp. Def
2
Speed
0
Moves
High Horsepower
Close Combat
Heavy Slam
Rock Slide
Export
Mudsdale @ Soft Sand
Ability: Inner Focus
Brave Nature
Level: 50
EVs: 32 HP / 32 Atk / 2 SpD
- High Horsepower
- Close Combat
- Heavy Slam
- Rock Slide