GameCards

Mega Starmie + Mega Scizor Rain

DoublesRegulation Set M-A

Synergy

Mega Starmie and Mega Scizor form a devastating physical offense core boosted by rain from Pelipper. Starmie uses Aqua Jet for priority in rain, while Scizor dishes out priority Bullet Punch with Technician. Incineroar provides Fake Out tempo and Parting Shot pivoting, Sinistcha enables Trick Room setup with Hospitality healing, and Archaludon covers electric and ice threats while providing defensive utility.

Win Conditions

Lead with rain setup (Pelipper) and establish Mega evolution threat. Use priority Aqua Jet and Bullet Punch to sweep while Fake Out controls opposing tempo. Trick Room pivot via Sinistcha enables slower Pokémon like Scizor in extended play.

Lead Options

Starmie + Pelipper, Scizor + Incineroar, Pelipper + Archaludon

Threats

Electric-type threats to Pelipper; Trick Room teams if Sinistcha is KO'd early; defensive walls that resist both physical attacks and rain-boosted coverage.

Team Export
Mega Scizor @ Scizorite
Ability: Technician
Adamant Nature
Level: 50
EVs: 32 HP / 20 Atk / 14 SpD
- U-turn
- Bullet Punch
- Knock Off
- Protect

Incineroar @ Chople Berry
Ability: Intimidate
Careful Nature
Level: 50
EVs: 32 HP / 14 Def / 20 SpD
- Burning Jealousy
- Fake Out
- Parting Shot
- Roar

Sinistcha @ Colbur Berry
Ability: Hospitality
Calm Nature
Level: 50
EVs: 32 HP / 9 Def / 24 SpD / 1 Spe
- Matcha Gotcha
- Life Dew
- Trick Room
- Rage Powder

Archaludon @ Leftovers
Ability: Stamina
Modest Nature
Level: 50
EVs: 32 HP / 1 Def / 1 SpA / 32 SpD
- Dragon Pulse
- Electro Shot
- Protect
- Flash Cannon

Mega Starmie @ Starminite
Ability: Illuminate
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Aqua Jet
- Protect
- Flip Turn
- Zen Headbutt

Pelipper @ Sitrus Berry
Ability: Drizzle
Modest Nature
Level: 50
EVs: 32 HP / 1 Def / 1 SpA / 32 SpD
- Hurricane
- Weather Ball
- Wide Guard
- Tailwind