GameCards

Mega Sceptile Lightning Rod / Dual Mega

DoublesRegulation Set M-B

Synergy

Mega Sceptile's Lightning Rod ability absorbs Discharge from Choice Scarf Rotom-Heat for a free SpA boost, then fires off boosted Grass Knot and Earth Power. Mega Floette provides a Fairy-type secondary win condition and checks opposing Staraptor. Aerodactyl sets Tailwind and threatens Charizard with Rock Slide. Life Orb Garchomp and defensive Basculegion round out the offensive and supportive slots.

Win Conditions

Use Rotom-Heat's Discharge to give Mega Sceptile a free Lightning Rod SpA boost, then sweep with boosted Grass Knot and Earth Power. Mega Floette sets up Calm Mind as an alternate win condition.

Lead Options

Sceptile + Rotom-Heat, Floette + Basculegion, Sceptile + Aerodactyl

Threats

Opposing Staraptor before Floette or Rotom can check it; Fire types that threaten both Sceptile and Aerodactyl; Poison types that threaten Floette.

Team Export
Mega Sceptile @ Sceptilite
Ability: Overgrow
Timid Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Grass Knot
- Dragon Pulse
- Earth Power
- Detect

Rotom (Heat) @ Choice Scarf
Ability: Levitate
Timid Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Thunderbolt
- Overheat
- Volt Switch
- Discharge

Basculegion @ Sitrus Berry
Ability: Adaptability
Adamant Nature
Level: 50
EVs: 3 HP / 18 Atk / 32 Def / 13 Spe
- Wave Crash
- Last Respects
- Aqua Jet
- Protect

Aerodactyl @ Focus Sash
Ability: Unnerve
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Rock Slide
- Dual Wingbeat
- Tailwind
- Wide Guard

Garchomp @ Life Orb
Ability: Rough Skin
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Dragon Claw
- Earthquake
- Rock Slide
- Protect

Mega Floette @ Floettite
Ability: Flower Veil
Timid Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Moonblast
- Dazzling Gleam
- Light of Ruin
- Protect

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