GameCards

Mega Houndoom Sun

DoublesRegulation Set M-A

Synergy

Houndoom-Mega uses Solar Power for massive special attack boosts in sun, paired with Whimsicott for Prankster Tailwind and Sunny Day support. Typhlosion-Hisui provides a second powerful fire attacker with Eruption. Dragonite adds physical coverage with Scale Shot and a secondary Tailwind plus Haze for stat reset utility. Glimmora lays Toxic Spikes via Toxic Debris, while Archaludon uses Power Herb to fire Electro Shot instantly alongside Draco Meteor.

Win Conditions

Get Tailwind up via Whimsicott's Prankster, maintain sun, then overwhelm with Solar Power-boosted Heat Wave from Houndoom and Eruption from Typhlosion before opponents can react.

Lead Options

Houndoom-Mega + Whimsicott, Houndoom-Mega + Typhlosion-Hisui, Archaludon + Dragonite

Threats

Rain teams that overwrite sun, opposing priority moves that threaten the frail Houndoom, and Cloud Nine users that negate weather.

Team Export
Mega Houndoom @ Houndoominite
Ability: Solar Power
Modest Nature
Level: 50
EVs: 18 HP / 16 SpA / 32 Spe
- Heat Wave
- Dark Pulse
- Flamethrower
- Protect

Whimsicott @ Bright Powder
Ability: Prankster
Timid Nature
Level: 50
EVs: 32 HP / 5 Def / 1 SpA / 7 SpD / 21 Spe
- Moonblast
- Light Screen
- Encore
- Tailwind

Typhlosion (Hisui) @ Charcoal
Ability: Frisk
Timid Nature
Level: 50
EVs: 1 HP / 32 SpA / 1 SpD / 32 Spe
- Eruption
- Heat Wave
- Shadow Ball
- Protect

Dragonite @ Lum Berry
Ability: Multiscale
Adamant Nature
Level: 50
EVs: 2 HP / 27 Atk / 4 Def / 1 SpD / 32 Spe
- Dragon Claw
- Tailwind
- Haze
- Protect

Glimmora @ Focus Sash
Ability: Toxic Debris
Timid Nature
Level: 50
EVs: 1 HP / 32 SpA / 1 SpD / 32 Spe
- Spiky Shield
- Earth Power
- Mortal Spin
- Sludge Bomb

Archaludon @ Magnet
Ability: Sturdy
Timid Nature
Level: 50
EVs: 1 HP / 1 Def / 32 SpA / 32 Spe
- Flash Cannon
- Draco Meteor
- Electro Shot
- Protect