GameCards

Mega Golurk Trick Room

DoublesRegulation Set M-B

Synergy

Sneasler and Incineroar's double Fake Out buys the safe turn for Farigiraf to set Trick Room, after which Mega Golurk's Headlong Rush and Poltergeist, Torkoal's Sun-boosted Fire coverage, and a Calm Mind Sylveon behind Helping Hand take over the game.

Win Conditions

Set Trick Room behind Fake Out support, then bring out Golurk, Sylveon, and Torkoal to deal maximum damage while the room is active. Sneasler's Rock Slide alongside Farigiraf's Helping Hand threatens an immediate knockout on an opposing Charizard.

Lead Options

Farigiraf + Sneasler, Incineroar + Farigiraf

Threats

Mega Golurk's main weakness, stated directly in the video, is that it is so slow that it becomes far less effective when Trick Room isn't set up for it, so the whole team is built around prioritizing that setup turn as much as possible.

Team Export
Mega Golurk @ Golurkite
Ability: No Guard
Brave Nature
Level: 50
EVs: 31 HP / 21 Atk / 13 Def / 1 SpD
- Headlong Rush
- Protect
- Ice Punch
- Poltergeist

Sylveon @ Fairy Feather
Ability: Pixilate
Quiet Nature
Level: 50
EVs: 15 HP / 21 Def / 30 SpA
- Hyper Voice
- Detect
- Calm Mind
- Hyper Beam

Incineroar @ Sitrus Berry
Ability: Intimidate
Adamant Nature
Level: 50
EVs: 32 HP / 6 Atk / 15 Def / 10 SpD / 3 Spe
- Flare Blitz
- Parting Shot
- Fake Out
- Darkest Lariat

Farigiraf @ Colbur Berry
Ability: Armor Tail
Quiet Nature
Level: 50
EVs: 24 HP / 14 Def / 2 SpA / 26 SpD
- Psychic Noise
- Helping Hand
- Thunderbolt
- Trick Room

Sneasler @ Focus Sash
Ability: Unburden
Adamant Nature
Level: 50
EVs: 32 Atk / 2 Def / 32 Spe
- Close Combat
- Poison Jab
- Rock Slide
- Fake Out

Torkoal @ Charcoal
Ability: Drought
Quiet Nature
Level: 50
EVs: 14 HP / 32 SpA / 20 SpD
- Eruption
- Weather Ball
- Heat Wave
- Protect

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