GameCards

Mega Drampa Hard Trick Room

DoublesRegulation Set M-A

Synergy

A powerful Trick Room composition that focuses on Mega Drampa as a primary special wallbreaker. The team utilizes Farigiraf and Sinistcha to establish Trick Room, while Torkoal provides devastating spread damage under the reversed turn order. Sinistcha's Hospitality is key for resetting bulk and keeping offensive threats healthy. Use Whimsicott as a secondary fast offensive mode alongside Mega Skarmory.

Win Conditions

Establishing Trick Room to enable Mega Drampa's Berserk-boosted Hyper Voice and Torkoal's Charcoal-boosted Eruption sweeps.

Lead Options

Farigiraf + Drampa, Sinistcha + Drampa

Threats

Fairy-type attackers that can pressure Drampa, and high-speed teams that can double-target Trick Room setters before they act.

OT/Haydunn
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Team Export
Mega Drampa @ Drampanite
Ability: Berserk
Quiet Nature
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
- Protect
- Hyper Voice
- Draco Meteor
- Heat Wave

Farigiraf @ Sitrus Berry
Ability: Cud Chew
Quiet Nature
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
- Trick Room
- Hyper Voice
- Protect
- Psychic

Sinistcha @ Mental Herb
Ability: Hospitality
Bold Nature
Level: 50
EVs: 32 HP / 32 Def / 2 SpA
- Trick Room
- Matcha Gotcha
- Shadow Ball
- Rage Powder

Torkoal @ Charcoal
Ability: Drought
Quiet Nature
Level: 50
EVs: 32 HP / 2 Def / 32 SpA
- Eruption
- Heat Wave
- Protect
- Solar Beam

Whimsicott @ Focus Sash
Ability: Prankster
Timid Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Tailwind
- Moonblast
- Encore
- Protect

Mega Skarmory @ Skarmorite
Ability: Sturdy
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Brave Bird
- Iron Head
- Rock Slide
- Protect