GameCards

Mega Glimmora / Mega Charizard Y

DoublesRegulation Set M-A

Synergy

The team centers on Mega Glimmora as the primary special attacker with Toxic Debris passive poison, supported by Charizard for weather control and solar-powered coverage. Whimsicott provides speed control through Tailwind and speed-up via Encore, breaking common strategies. Weavile and Garchomp deliver physical offense and priority pressure, while Basculegion offers adaptability-based damage scaling with Last Respects for late-game sweeps.

Win Conditions

Mega Glimmora's special attack with Toxic Debris passive poison pressure; Charizard gaining weather war control with Solar Power; Weavile's Fake Out and priority for setup control; Garchomp's physical coverage with Earthquake; Basculegion's Last Respects scaling for cleanup.

Lead Options

Glimmora + Charizard, Weavile + Whimsicott, Garchomp + Whimsicott

Threats

Trick Room setters (which Weavile's speed and Whimsicott's Encore can handle); high-speed weather teams; physical walls that resist Earthquake.

OT/JMOdriVGC
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Team Export
Mega Charizard Y @ Charizardite Y
Ability: Solar Power
Modest Nature
Level: 50
EVs: 16 HP / 18 Def / 21 SpA / 11 Spe
- Protect
- Heat Wave
- Solar Beam
- Weather Ball

Whimsicott @ Coba Berry
Ability: Prankster
Bold Nature
Level: 50
EVs: 30 HP / 16 Def / 16 SpD / 4 Spe
- Protect
- Encore
- Tailwind
- Moonblast

Weavile @ Focus Sash
Ability: Pickpocket
Jolly Nature
Level: 50
EVs: 1 HP / 32 Atk / 1 Def / 32 Spe
- Fake Out
- Knock Off
- Icicle Crash
- Low Kick

Garchomp @ Sitrus Berry
Ability: Rough Skin
Jolly Nature
Level: 50
EVs: 22 HP / 30 Atk / 3 SpD / 11 Spe
- Protect
- Dragon Claw
- Earthquake
- Rock Slide

Basculegion @ Colbur Berry
Ability: Adaptability
Adamant Nature
Level: 50
EVs: 12 HP / 32 Atk / 1 Def / 3 SpD / 18 Spe
- Protect
- Wave Crash
- Last Respects
- Aqua Jet

Mega Glimmora @ Glimmoranite
Ability: Toxic Debris
Modest Nature
Level: 50
EVs: 27 HP / 20 SpA / 1 SpD / 18 Spe
- Spiky Shield
- Power Gem
- Sludge Bomb
- Earth Power