GameCards

Gardevoir/Talonflame Hyper Offense

DoublesRegulation Set M-B

Synergy

Talonflame's Tailwind and Maushold's Taunt keep the team fast and free of opposing Trick Room, letting Mega Gardevoir's spread Hyper Voice, Life Orb Garchomp, and Sucker Punch King Gambit simply overwhelm opponents with raw offense.

Win Conditions

Lead Maushold and Gardevoir to pressure immediately behind Friend Guard, then let Talonflame's Tailwind push Garchomp, King Gambit, and Basculegion through the rest of the game. Vacuum Wave finishes off coverage targets Hyper Voice and Psyshock can't handle.

Lead Options

Maushold-Four + Gardevoir

Threats

Not detailed explicitly in the video. Because this team is described as fast-paced without its own Trick Room, an opposing Trick Room that gets set up despite Maushold's Taunt is the clearest implied danger.

Team Export
Mega Gardevoir @ Gardevoirite
Ability: Trace
Modest Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Hyper Voice
- Psyshock
- Vacuum Wave
- Protect

Maushold @ Focus Sash
Ability: Friend Guard
Timid Nature
Level: 50
EVs: 32 HP / 2 Def / 32 Spe
- Super Fang
- Taunt
- Follow Me
- Protect

Kingambit @ Black Glasses
Ability: Defiant
Adamant Nature
Level: 50
EVs: 19 HP / 32 Atk / 15 Spe
- Kowtow Cleave
- Protect
- Sucker Punch
- Iron Head

Garchomp @ Life Orb
Ability: Rough Skin
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Dragon Claw
- Earthquake
- Rock Slide
- Protect

Talonflame @ Sharp Beak
Ability: Gale Wings
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Quick Guard
- Protect
- Tailwind
- Brave Bird

Basculegion @ Choice Scarf
Ability: Adaptability
Jolly Nature
Level: 50
EVs: 32 Atk / 2 Def / 32 Spe
- Wave Crash
- Aqua Jet
- Flip Turn
- Last Respects

Advertisement