GameCards

Mega Ampharos Trick Room

DoublesRegulation Set M-A

Synergy

Runerigus and Trevenant both set Trick Room, giving the team redundant setup options so Mega Ampharos can operate at maximum power. Incineroar handles Intimidate and Fake Out support while also being a slow physical attacker under Trick Room. Rotom-Wash and Sneasel cover situations where Trick Room is unfavorable, letting the team function in both speed modes.

Win Conditions

Set Trick Room with Runerigus or Trevenant, then clean with Mega Ampharos's Parabolic Charge spread damage and Dragon Pulse. Incineroar pressures physical threats under Trick Room with Darkest Lariat and Flare Blitz. Outside Trick Room, Sneasel's Unburden + White Herb provides late-game speed control.

Lead Options

Runerigus + Ampharos, Incineroar + Ampharos, Runerigus + Trevenant

Threats

Frosmoth is the hardest matchup and must be targeted by Sneasel early. Aerodactyl outspeeds Sneasel outside of Trick Room. Opposing Trick Room teams can flip the board, though Incineroar's Snarl helps mitigate their special attackers.

OT/The Good Vibrations
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Team Export
Mega Ampharos @ Ampharosite
Ability: Mold Breaker
Modest Nature
Level: 50
EVs: 15 HP / 15 Def / 32 SpA / 4 SpD
- Parabolic Charge
- Dragon Pulse
- Dazzling Gleam
- Protect

Runerigus @ Bright Powder
Ability: Wandering Spirit
Careful Nature
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
- Rock Slide
- Trick Room
- Will-O-Wisp
- Poltergeist

Trevenant @ Sitrus Berry
Ability: Harvest
Impish Nature
Level: 50
EVs: 32 HP / 14 Def / 20 SpD
- Will-O-Wisp
- Trick Room
- Protect
- Horn Leech

Rotom (Wash) @ Leftovers
Ability: Levitate
Calm Nature
Level: 50
EVs: 32 HP / 6 Def / 2 SpA / 26 SpD
- Hydro Pump
- Thunderbolt
- Protect
- Will-O-Wisp

Incineroar @ Chople Berry
Ability: Intimidate
Impish Nature
Level: 50
EVs: 10 HP / 32 Atk / 13 Def / 11 SpD
- Darkest Lariat
- Flare Blitz
- Fake Out
- Snarl

Sneasler @ White Herb
Ability: Unburden
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Dire Claw
- Fake Out
- U-turn
- Close Combat