GameCards
Regulation Set M-A

Zoroark (Hisui)

Combo Trigger

normalghost
doubles
ABILITY: ILLUSION
specialRound
specialBitter Malice
specialHex
specialIcy Wind

NATURE: Modest

HP
7
ATK
0
DEF
1
SpA
32
SpD
1
SPE
25
Zoroark (Hisui)normalghostdoubles
Team RoleCombo Trigger
Build Notes

Zoroark-Hisui is the Round combo initiator: Choice Scarf pushes its speed high enough to move first, firing Round and immediately calling Mega Gardevoir's doubled Pixilate Round on the same target. Illusion disguises it as Farigiraf at lead, deterring opponents from Fake Outing Gardevoir. Modest nature with max SpA maximises Round and Bitter Malice damage. Hex is a secondary threat against statused targets. Icy Wind provides speed control when the team needs to slow a Tailwind team or a Garchomp. The modest investment in HP and minimal bulk allows it to take at least one hit before going down.

Team
Mega Gardevoir
Farigiraf
Dragapult
Zoroark (Hisui)
Sableye
Mega Gengar

Mega Gardevoir/Zoroark-Hisui Round

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The core combo is Round: Zoroark-Hisui (Choice Scarf) uses Round first, triggering Mega Gardevoir to fire an immediate doubled-power Round boosted by…

Build Data
Ability
Illusion
Nature
Modest
Item
Choice Scarf
Stat Points
HP
7
Attack
0
Defense
1
Sp. Atk
32
Sp. Def
1
Speed
25
Moves
Round
Bitter Malice
Hex
Icy Wind
Export
Zoroark (Hisui) @ Choice Scarf
Ability: Illusion
Modest Nature
Level: 50
EVs: 7 HP / 1 Def / 32 SpA / 1 SpD / 25 Spe
- Round
- Bitter Malice
- Hex
- Icy Wind