GameCards
Regulation Set M-A

Talonflame

Tailwind Setter

fireflying
doubles
Talonflame
ABILITY: GALE WINGS
physicalAcrobatics
physicalFlare Blitz
statusTailwind
statusProtect

NATURE: Jolly

HP
2
ATK
32
DEF
0
SpA
0
SpD
0
SPE
32
Talonflamefireflyingdoubles
Team RoleTailwind Setter
Build Notes

Talonflame holds no item so Acrobatics hits at double base power, and Gale Wings grants priority to Flying-type moves when at full HP, making Acrobatics a priority STAB nuke early in each game. Jolly nature with maximum Attack and Speed SP maximizes both the physical damage and the speed tier. Tailwind is the primary support contribution, doubling the team's speed for four turns and letting Mega Absol, Garchomp, and the rest outspeed nearly everything. Flare Blitz covers Steel and Grass threats. Protect scouts opponent actions and preserves HP to maintain Gale Wings.

Team
Mega Absol
Floette Eternal
Talonflame
Garchomp
Basculegion
Sylveon

Mega Absol / Floette-Eternal / Talonflame Hyper Offense

View →

Talonflame sets Tailwind under Gale Wings priority, freeing Mega Absol and Floette-Eternal to sweep at doubled speed. Sylveon and Floette-Eternal…

Build Data
Ability
Gale Wings
Nature
Jolly
Stat Points
HP
2
Attack
32
Defense
0
Sp. Atk
0
Sp. Def
0
Speed
32
Moves
Acrobatics
Flare Blitz
Tailwind
Protect
Export
Talonflame
Ability: Gale Wings
Jolly Nature
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
- Acrobatics
- Flare Blitz
- Tailwind
- Protect

Advertisement