GameCards
Regulation Set M-B

Starmie

Surprise Attacker

waterpsychic
doubles
ABILITY: NATURAL CURE
specialScald
specialIcy Wind
specialPsychic
specialThunderbolt

NATURE: Modest

HP
13
ATK
0
DEF
0
SpA
32
SpD
0
SPE
21
Starmiewaterpsychicdoubles
Team RoleSurprise Attacker
Build Notes

Choice Scarf Starmie is the team's surprise pick, built to speed creep opposing Choice Scarf Garchomp at 156 Speed and pair Icy Wind with an ally's follow-up attack for a double speed-control play opponents rarely see coming. Scald weakens Incineroar with its burn chance, Psychic answers Sneasler, and Thunderbolt covers bulky Water types like Basculegion. Natural Cure clears any status picked up before switching out. Modest maximizes Special Attack for the surprise knockouts this set is built around, and the remaining SP sits in HP so it can tank a hit before firing back.

Team
Mega Chandelure
Garchomp
Kingambit
Tsareena
Whimsicott
Starmie

Mega Chandelure/Whimsicott Tailwind Offense

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Whimsicott's Tailwind and Sunny Day set up Mega Chandelure's sweep while Tsareena's Queenly Majesty screens out the priority moves (Sucker Punch,…

Build Data
Ability
Natural Cure
Nature
Modest
Item
Choice Scarf
Stat Points
HP
13
Attack
0
Defense
0
Sp. Atk
32
Sp. Def
0
Speed
21
Moves
Scald
Icy Wind
Psychic
Thunderbolt
Export
Starmie @ Choice Scarf
Ability: Natural Cure
Modest Nature
Level: 50
EVs: 13 HP / 32 SpA / 21 Spe
- Scald
- Icy Wind
- Psychic
- Thunderbolt

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