Regulation Set M-A
Starmie
Special Attacker
waterpsychic
doublesABILITY: NATURAL CURE
NATURE: Timid
HP
2
ATK
0
DEF
0
SpA
32
SpD
0
SPE
32
Starmiewaterpsychicdoubles
Team RoleSpecial Attacker
Build Notes
Starmie runs Timid nature with maximum Special Attack and Speed investment for maximum offensive pressure, with Focus Sash guaranteeing at least one attack even against priority or super-effective moves. Natural Cure removes status conditions upon switching out, providing passive cleansing that pairs well with the team's limited status removal. Psychic targets Poison and Fighting types, Ice Beam covers Dragons and Grass, and Scald provides a secondary Water STAB with a burn chance. Protect is standard doubles tech to scout and stall. Starmie fills the team's need for a fast, specially offensive late-game cleaner when Ceruledge has been checked.
Build Data
Ability
Natural Cure
Nature
Timid
Item
Focus Sash
Stat Points
HP
2
Attack
0
Defense
0
Sp. Atk
32
Sp. Def
0
Speed
32
Moves
Protect
Psychic
Ice Beam
Scald
Export
Starmie @ Focus Sash Ability: Natural Cure Timid Nature Level: 50 EVs: 2 HP / 32 SpA / 32 Spe - Protect - Psychic - Ice Beam - Scald
