GameCards
Regulation Set M-A

Rotom (Wash)

Utility Attacker

electricwater
doubles
ABILITY: LEVITATE
specialThunderbolt
specialHydro Pump
statusWill-O-Wisp
statusProtect

NATURE: Modest

HP
32
ATK
0
DEF
2
SpA
15
SpD
5
SPE
12
Rotom (Wash)electricwaterdoubles
Team RoleUtility Attacker
Build Notes

Rotom-Wash handles physical attackers that threaten Mega Glimmora by spreading burns with Will-O-Wisp, particularly Kingambit and Garchomp. Magnet amplifies Thunderbolt to pressure Basculegion and bulky Water types, while Hydro Pump covers Ground-types immune to Thunderbolt. A max HP Modest spread keeps it durable enough to take repeated hits, and the moderate Speed investment lets it outpace key targets under Tailwind. Levitate provides a Ground immunity, letting it pair safely alongside Garchomp without Earthquake collateral.

Team
Talonflame
Rotom (Wash)
Ninetales (Alola)
Mega Glimmora
Kingambit
Garchomp

Mega Glimmora / Garchomp Tailwind Offense

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Talonflame sets Tailwind to let Mega Glimmora, Garchomp, and Ninetales-Alola outspeed the field. Alolan Ninetales provides Snow Warning to power up…

Build Data
Ability
Levitate
Nature
Modest
Item
Magnet
Stat Points
HP
32
Attack
0
Defense
2
Sp. Atk
15
Sp. Def
5
Speed
12
Moves
Thunderbolt
Hydro Pump
Will-O-Wisp
Protect
Export
Rotom (Wash) @ Magnet
Ability: Levitate
Modest Nature
Level: 50
EVs: 32 HP / 2 Def / 15 SpA / 5 SpD / 12 Spe
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect