GameCards
Regulation Set M-A

Mega Lopunny

Disruption Lead

normalfighting
doubles
ABILITY: LIMBER
physicalClose Combat
physicalFake Out
statusEncore
statusProtect

NATURE: Jolly

HP
1
ATK
32
DEF
1
SpA
0
SpD
0
SPE
32
Mega Lopunnynormalfightingdoubles
Team RoleDisruption Lead
Build Notes

Mega Lopunny serves as the team's primary disruption lead, combining the fastest Fake Out in the format at base 135 Speed with Encore to lock opponents into Protect or a disadvantageous move. Jolly nature with max Attack and Speed SP ensures it outspeeds Mega Gengar, Aerodactyl, and Mega Delphox. Scrappy grants immunity to Intimidate post-Mega and lets Close Combat hit Ghost-types super effectively. Limber in base form prevents paralysis before Mega Evolution. The combination of Fake Out support and Encore pressure forces opponents to telegraph their plays, creating free damage windows for Vanilluxe and Garchomp.

Team
Mega Lopunny
Aegislash
Vanilluxe
Garchomp
Kingambit
Basculegion

Mega Lopunny / Vanilluxe / Aegislash Hyper Offense

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Mega Lopunny anchors the offense with the fastest Fake Out and Encore in the format, disrupting opponents while Vanilluxe's Snow Warning provides…

Build Data
Ability
Limber
Nature
Jolly
Item
Lopunnite
Stat Points
HP
1
Attack
32
Defense
1
Sp. Atk
0
Sp. Def
0
Speed
32
Moves
Close Combat
Fake Out
Encore
Protect
Export
Mega Lopunny @ Lopunnite
Ability: Limber
Jolly Nature
Level: 50
EVs: 1 HP / 32 Atk / 1 Def / 32 Spe
- Close Combat
- Fake Out
- Encore
- Protect