GameCards
Regulation Set M-B

Incineroar

Fake Out Support

firedark
doubles
ABILITY: INTIMIDATE
physicalDarkest Lariat
physicalFlare Blitz
physicalFake Out
statusParting Shot

NATURE: Impish

HP
32
ATK
0
DEF
32
SpA
0
SpD
2
SPE
0
Incineroarfiredarkdoubles
Team RoleFake Out Support
Build Notes

Incineroar runs max HP and Defense rather than a split spread, compensating for holding plain Sitrus Berry instead of a resist berry. Impish and that investment let it match up better into the physical attacks that are super effective on it, whether Close Combat from Sneasler or ground type coverage from opposing Garchomp. Darkest Lariat, Flare Blitz, Fake Out, and Parting Shot keep it doing its classic job: intimidating in, flinching a threat, and pivoting out to keep the rest of the team healthy.

Team
Mega Aerodactyl
Kingambit
Sylveon
Garchomp
Mega Charizard Y
Incineroar

Aerodactyl/Charizard Sun Balance

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Mega Aerodactyl's Tailwind and Wide Guard support a Garchomp and Kingambit offensive core, while Mega Charizard's Sun boosts its own Fire-type damage…

Build Data
Ability
Intimidate
Nature
Impish
Item
Sitrus Berry
Stat Points
HP
32
Attack
0
Defense
32
Sp. Atk
0
Sp. Def
2
Speed
0
Moves
Darkest Lariat
Flare Blitz
Fake Out
Parting Shot
Export
Incineroar @ Sitrus Berry
Ability: Intimidate
Impish Nature
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
- Darkest Lariat
- Flare Blitz
- Fake Out
- Parting Shot

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