GameCards
Regulation Set M-A

Mega Houndoom

Setup Sweeper

darkfire
doubles
ABILITY: SOLAR POWER
specialHeat Wave
specialDark Pulse
statusNasty Plot
statusProtect

NATURE: Timid

HP
2
ATK
0
DEF
0
SpA
32
SpD
0
SPE
32
Mega Houndoomdarkfiredoubles
Team RoleSetup Sweeper
Build Notes

Mega Houndoom is the team's primary win condition, converting sun into destructive power via Solar Power, which stacks on top of Nasty Plot boosts and the 32 SpAtk SP investment. Flash Fire before Mega Evolution turns opposing Heat Wave attempts into free setup invitations. The Timid nature with 32 SpAtk and 32 Speed SP maximizes damage and outspeeds a wide range of threats, reaching OHKOs on Garchomp at plus two with a Solar Power-boosted Dark Pulse. Protect buys critical setup turns or scouts opponents' moves while Sableye and Ninetales control the field.

Team
Mega Houndoom
Ninetales
Venusaur
Sableye
Garchomp
Dragonite

Mega Houndoom / Ninetales Sun

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Ninetales auto-sets Drought on entry to simultaneously power up Solar Power for Mega Houndoom and trigger Chlorophyll for Venusaur, enabling both…

Build Data
Ability
Solar Power
Nature
Timid
Item
Houndoominite
Stat Points
HP
2
Attack
0
Defense
0
Sp. Atk
32
Sp. Def
0
Speed
32
Moves
Heat Wave
Dark Pulse
Nasty Plot
Protect
Export
Mega Houndoom @ Houndoominite
Ability: Solar Power
Timid Nature
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
- Heat Wave
- Dark Pulse
- Nasty Plot
- Protect