GameCards
Regulation Set M-A

Farigiraf

Speed Control / Support

normalpsychic
doubles
ABILITY: ARMOR TAIL
specialHyper Voice
specialPsychic Noise
statusTrick Room
statusHelping Hand

NATURE: Quiet

HP
32
ATK
0
DEF
1
SpA
32
SpD
1
SPE
0
Farigirafnormalpsychicdoubles
Team RoleSpeed Control / Support
Build Notes

Farigiraf's Armor Tail blocks all priority moves including Fake Out, protecting Charizard and Venusaur from turn-one disruption. Quiet nature enables Trick Room as an alternate gameplan against opposing slow teams, with Mental Herb ensuring Taunt doesn't prevent it. Helping Hand amplifies Charizard's Heat Wave. Psychic Noise blocks Recovery moves from opponents relying on Recover or Roost. Hyper Voice provides spread Normal damage. A flexible support pivot that handles both offensive protection and emergency speed inversion.

Team
Mega Charizard Y
Venusaur
Incineroar
Garchomp
Farigiraf
Conkeldurr

Charizard Y Sun Offense

View →

Charizard Y sets Sun to boost Incineroar's Flare Blitz and enable Venusaur's Chlorophyll. Farigiraf provides Armor Tail to block Fake Out, protecting…

Build Data
Ability
Armor Tail
Nature
Quiet
Item
Mental Herb
Stat Points
HP
32
Attack
0
Defense
1
Sp. Atk
32
Sp. Def
1
Speed
0
Moves
Hyper Voice
Psychic Noise
Trick Room
Helping Hand
Export
Farigiraf @ Mental Herb
Ability: Armor Tail
Quiet Nature
Level: 50
EVs: 32 HP / 1 Def / 32 SpA / 1 SpD
- Hyper Voice
- Psychic Noise
- Trick Room
- Helping Hand